Flash: Briefly flashes brighter than a standard "on" event then stays on until you place a different event type.Off: Turning a light off can have as much impact as turning it on, or more.On: Turns a light on that will stay on until you place a different event type.There is no fade or flash option for this event.Įach lighting type can make use of four different lighting events. On uses the second (boost) pair of colors. Boost Event: Changes lighting colors between two pairs of colors.Laser speed increases linearly so 2 is twice as fast as 1 and 5 is five times as fast as 1. Set independently for the right and left side lasers. Laser Speed: Changes the speed of the side laser rotation from stationary (0) to very fast (20). Ring Zooms: Used to zoom and unzoom the inner ring in environments that have it.In environments with both an inner and an outer ring, rings spins rotate both rings together. Ring Spins: Used to create movement in the rings.Ring Lights: Lights attached to the inside of the large outer rings that spin in almost all environments.Back Lasers: Static lasers, often in an "X" pattern at the back of the track, behind the chevron.Rotation is set using the Laser Speed function. Side/Top Lasers: Sets of rotating lasers to the sides of the track or above/below the track, depending on which environment you’ve selected.Sometimes called "Bottom/Back/Side" or "BBS" lights. Center Lights: Generally lights along the side of the track, underneath the track, and sometimes a chevron at the back of the track.The available lighting types are consistent across each of the built-in game environments, though they may be in slightly different positions or not present in some cases. You don't need to be an AaltopahWi or a Skeelie to make great lighting! # Lighting Types
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